The Art of Fire Emblem Awakening 2016 Digital the Magiciansempire

1990 tactical role-playing game published by Nintendo

1990 video game

Fire Keepsake: Shadow Dragon and the Blade of Light
Fe1box.jpg

Japanese packaging artwork

Developer(s)
  • Intelligent Systems
  • Nintendo R&D1
Publisher(s) Nintendo
Managing director(s) Keisuke Terasaki
Producer(s) Gunpei Yokoi
Designer(south) Shouzou Kaga
Programmer(due south) Toru Narihiro
Creative person(s)
  • Toru Osawa
  • Naotaka Ohnishi
  • Saotshi Machida
  • Toshitaka Muramatsu
Writer(s) Shouzou Kaga
Composer(s)
  • Yuka Tsujiyoko
  • Hirokazu Tanaka
Series Fire Emblem
Platform(south)
  • Family Computer
  • Nintendo Switch
Release Family Computer
  • JP: April xx, 1990
Nintendo Switch
  • WW: Dec four, 2020
Genre(southward) Tactical role-playing
Manner(due south) Single-player

Burn down Emblem: Shadow Dragon and the Bract of Light , known in Japan as Burn down Emblem: Ankoku Ryū to Hikari no Tsurugi ,[a] is a tactical role-playing game developed by Intelligent Systems and Nintendo R&D1 and published by Nintendo for the Famicom. It is the first installment in the Fire Keepsake series and was originally published in Nippon in 1990. Attack the fictional continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne later being forced into exile by the evil sorcerer Gharnef and his night master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new regular army to help him retrieve the sacred sword Falchion and the Burn Emblem shield in order to defeat Gharnef and Medeus and relieve his kingdom. The gameplay revolves around turn-based battles on filigree-based maps, with defeated units beingness subject area to permanent decease.

Beginning development in 1987, information technology was conceived by designer and writer Shouzou Kaga: he wanted to combine the strategic elements of Intelligent Systems's previous simulation project, Famicom Wars, with the story, characters, and globe of a traditional office-playing video game influenced by Kure Software'south First Queen (1988). Keisuke Terasaki acted as managing director and Gunpei Yokoi produced, while the music was composed by Yuka Tsujiyoko. The calibration of the game meant that the squad needed to detect ways around retention storage problems, and make compromises with the graphics and storyline. While initial sales and disquisitional reception were lackluster, it later on became popular, launching the Fire Emblem series. The game would later be credited with popularizing the tactical role-playing genre in general.

The game was officially localized and released outside of Japan for the first fourth dimension on the Nintendo Switch on December four, 2020 in commemoration of the franchise'south 30th anniversary. This updated version features new quality-of-life improvements such as fast-forwarding and rewinding through player and enemy turns, and the ability to create suspend points in the middle of gameplay.

Gameplay [edit]

A battle in Fire Keepsake: Shadow Dragon and the Blade of Light: shown is the regular army of Marth during the player'southward turn.

Fire Keepsake: Shadow Dragon and the Blade of Light is a tactical role-playing game where players accept on the role of Marth and his growing ground forces during their campaign across the continent of Archanea. The game progresses in a linear manner, with maps being unlocked and played every bit dictated by the storyline.[one] Each playable character is assigned to unique grapheme classes that take various functions in battle, such as existence mounted or having admission to magic. A unit's form affects their range of movement and strength on the battlefield; mounted or flying units take greater mobility, archers accept a greater attack range, while heavily armored characters take more defense. Each character has a set character class, and each time a unit raises its feel level its various stats increment randomly. At that place are a total of 25 characters that tin can exist recruited over the course of the game and 21 available classes for the majority of characters, with the exception of main protagonist Marth.[2] [3]

Battles utilize a turn-based battle system, with a limited number of player units and enemy units each taking turns and moving beyond a grid-based battlefield: battles are won by the histrion defeating central enemy units such as commanders and other boss characters. In battle, the game transitions to a dedicated battle arena, where the battle plays out in real-fourth dimension. Each action yields feel points (EXP), and when the character earns 100 EXP, they level up, their health increases, and their class-specified statistics are randomly raised. During missions, towns and secret vendors can be visited, where new items such as healing potions, weapons and armor can be purchased. Weapons and armor are specific to different characters, and each weapon has a limited lifespan before breaking when it reaches its limit.[1] [2] [3] Currency is limited to certain scripted or actor-driven events, or wagering on arena battles. If a character falls in battle, they are subjected to permanent death, removing them from subsequent missions and the rest of the storyline. The game ends if Marth falls in battle.[1] [3]

Synopsis [edit]

Long ago, the continent of Archanea was invaded by the Dolhr Empire, led by the Shadow Dragon Medeus. Anri, a youth from Altea, defeated the Shadow Dragon using the divine sword Falchion. The Kingdom of Archanea was restored and the world entered an era of peace. Notwithstanding, 100 years later, Medeus is resurrected by the evil magician Gharnef, who has conquered the mage-state of Khadein. The two form an brotherhood with the kingdoms of Macedon and Grust in society to conquer the world. Cornelius, the king of Altea and successor of Anri, takes upwards Falchion and leaves to battle them, leaving his son Marth and girl Elice in the care of his castle manned past Altea's marry, Gra. However, Gra betrays Altea to Dolhr; Cornelius is killed, Falchion is stolen, and Elice sacrifices herself and then Marth can escape. Accompanied by a handful of knights, he takes refuge in the island nation of Talys.

Several years later on, Marth repels a pirate invasion of Talys, leading its king to conclude that he is set up to battle Dolhr; he sends Marth out with several of his almost trusted men and his daughter, Princess Caeda. Marth first rescues the kingdom of Aurelis and enlists the aid of its king'due south younger brother, Duke Hardin and his retainers. He meets Princess Nyna, the last survivor of the Archanean royal family unit and leader of the resistance confronting Dohlr. She gives him the Fire Emblem, a legendary treasure given to the hero destined to save the world. The two march to Archanea and free it from Grust'southward grasp. After briefly invading Khadein in search of Falchion, Marth retakes Altea. He learns that his mother was killed in the invasion and that Gharnef is holding Elice prisoner. Marth next battles Grust and their summit general, Camus, who rescued Nyna from execution at Dohlrian hands; he chooses to uphold his honor equally a knight of Grust, and Marth is forced to defeat him.

Marth is contacted by Gotoh, a wise old sage, who informs him that Gharnef wields the tome Imhullu, making him invincible; the just thing capable of defeating him is the magic of Starlight. Gotoh sends Marth to the Fane of Raman to notice the materials needed to create Starlight; he likewise rescues the divine dragon, Tiki. Marth and so invades Macedon and deposes the tyrannical King Michalis with the aid of Michalis' sis Minerva. There, Gotoh reforges Starlight. Marth invades Khadein once more, defeats Gharnef, reclaims Falchion, and rescues Elice. He so makes his way to Dolhr, battles, and defeats Medeus, returning peace to the land. If Caeda has survived the events of the game, she and Marth declare their love for ane another.

Evolution [edit]

Shadow Dragon and the Blade of Light was co-developed by Intelligent Systems and Nintendo Enquiry & Development ane.[four] It began after Intelligent Systems turned its attention away from developing hardware for the Famicom towards creating what they called "simulation games".[5] [six] It was directed past Keisuke Terasaki and produced past Gunpei Yokoi.[6] [7] The initial concept was created by Shouzou Kaga, who acted as scenario writer and designer.[7] [8] The graphics and grapheme art was cooperatively handled by Tohru Ohsawa, Naotaka Ohnishi, Satoshi Machida and Toshitaka Muramatsu.[2] The music was composed by Yuka Tsujiyoko, with technical guidance from Hirokazu Tanaka. Tsujiyoko, who would become a recurring composer for the serial, became involved as she was the only composer then employed past Intelligent Systems.[eight] [9] The initial development team was non very large, and several staff members undertook multiple tasks.[v]

Conceptual development for Shadow Dragon and the Blade of Light began in 1987, three years prior to its release.[7] The concept was first decided upon after the completion of Famicom Wars, as the team wanted to move away from the state of war-based setting of Famicom Wars and create a part-playing experience.[v] The project was kickoff proposed to Nintendo by Kaga with a design document. The certificate included all the basic elements, including the story, chief character and gameplay mechanics. At this stage, the project was called "Boxing Fantasy Burn down Emblem".[8] Kaga cites Kure Software'due south First Queen (1988) as an influence for the game.[ten] The staff never considered the game as a commercial product, existence defined by Kaga as a dōjin projection that was made on a whim.[xi] To make the game accessible to a wide audition, Kaga did his best to avoid emphasizing stats and other numerical data.[7] The game's genre necessitated the extensive apply of the Famicom cartridge's retention. Shadow Dragon and the Blade of Light exceeded these limits, so Intelligent Systems used a portion of memory defended to saving games to get effectually this limitation. With Nintendo'due south help, they created a new scrap for the cartridge that could process and display Japanese text.[five]

Kaga wanted to create a scenario where players would care about the characters in a similar mode to a role-playing video game. According to Kaga, while role-playing games had strong stories but limited protagonists, tactical games had multiple characters but a weak story: Fire Keepsake was his solution, combining the two to create a fun gameplay experience with relatable characters. This lack of accent on a single character was intentional, to the betoken that even Marth was not considered by Kaga to be the main graphic symbol.[7] The setting and characters drew inspiration from Classical mythology.[12] During the early story draft, at that place were two dragons that acted as bosses: the Earth Dragon Gaia and the Water Dragon Neptune. While Neptune was scrapped due to hardware limitations, Gaia would evolve into the character of Medeus.[8] The serial' titular "Fire Emblem" appears in its commencement and most recognizable form as a shield with mystical power.[thirteen] The artifact's championship made reference to war and the ability of dragons, which would form a key function of future entries.[xiv] The apply of such an all-encompassing story approach was a rarity in Famicom games at the time, which were still beset by retentiveness storage problems.[15] Multiple scenarios were too planned by Kaga to alleviate the linear feel of the campaign, but this could not exist managed.[vii]

The initial programme was to create setpiece graphics for key story moments, similar to simulation titles on PC games. Among the scenes initially planned were Marth kneeling side by side to the character Jagen in a pool of blood, and two characters escaping from an ambush. To endeavour and accommodate the avant-garde graphics, the team opted to use an MMC3 retentiveness chip.[viii] The adoption of the MMC3 was influenced past retentivity space difficulties experienced past the team during the evolution of Famicom Wars.[fifteen] When information technology was discovered that the chip only had one megabyte of retention, the squad were forced to streamline the graphics and visuals, resulting in the setpiece graphics being cut.[eight] The reduced emphasis on graphics meant that the game was not visually impressive, which was later regretted by Kaga and other squad members.[11]

Release [edit]

During its early advertising, the game was dubbed Honō no Monshō ( 炎の紋章 , lit. Emblem of Burn ), and used character and narrative concepts that did non appear in the final production. The graphics also underwent changes, being specially noticeable with Marth's hair colour and style.[8] The game was advertised on goggle box with a alive-action commercial featuring a version of the Burn down Emblem theme. Filming the commercial proved troublesome: the actors overheated due to their heavy costumes, and the calorie-free and sound effects fabricated the thespian horse skittish. The commercial required twenty retakes.[seven] The game released on April 20, 1990.[xvi] [17]

In Nihon, an emulated version of the game was released via Virtual Console. It was released for Wii on October xx, 2009;[18] for Nintendo 3DS on Baronial 1, 2012;[19] and for Wii U on June 4, 2014.[20] The game was made available for Nintendo Switch Online subscribers in Japan and Hong Kong as of March thirteen, 2019.[21]

It was released for the Nintendo Switch on December 4, 2020 for a express time in North America, Europe, and Oceania. This was the game'south first release in which information technology was officially localized into English. A special edition Fire Emblem 30th Anniversary Edition package was available exclusively in Northward America, which includes a download lawmaking for the game as well every bit various physical items, including a replica NES Game Pak with its ain packaging and instruction manual.[22] The game was delisted from the eShop on March 31, 2021.

Reception [edit]

According to Kaga, upon release Shadow Dragon and the Bract of Light received extensive criticism from Japanese publications. Many of them noted that it was difficult to understand and had fairly poor graphics, awarding it low scores.[vii] In contrast, pop opinion was more than positive: in a poll taken by Family unit Computer Magazine, the game scored 23.48 points out of thirty.[23] [24] Besides, sales of the game were flat for the first two months of sales, but improved afterwards word of mouth had spread.[5] According to Kaga, a notable journalist devoted a Famitsu column to the game, and this prompted sales to option up around half a year after release.[7] As of 2002, Shadow Dragon and the Blade of Light had sold 329,087 units, being the third best-selling championship in the series to that date.[25]

According to Metacritic, the Nintendo Switch version received "mixed or boilerplate reviews", based on a weighted boilerplate score of 62 out of 100 from 29 critics.[26] The website also stated that the game "understandably failed to impress modern critics."[27]

Legacy [edit]

Despite the slow offset, Shadow Dragon and the Blade of Light proved plenty of a success that a sequel was commissioned. This would become Burn Keepsake Gaiden, which was released in 1992.[eight] [28] Shadow Dragon and the Blade of Low-cal was partially remade as part of the third installment, Fire Emblem: Mystery of the Keepsake, which as well continued the story of Marth.[29] [30] A total remake for the Nintendo DS was released internationally under the title Burn Emblem: Shadow Dragon, marker the first time the content of the showtime Fire Emblem was made available outside Japan.[31] [5] The setting of Archanea would be used again for the thirteenth entry, Burn Emblem Awakening.[32]

Shadow Dragon and the Bract of Light not only launched the wider Fire Keepsake series, but is also seen every bit the reason tactical function-playing genre became popular in Japan. It has thus been credited with indirectly influencing the cosmos of other notable games inside the genre, including Tactics Ogre: Allow U.s.a. Cling Together, Final Fantasy Tactics, and the Disgaea series.[31] [33] [34] [35] The bones mechanics within Shadow Dragon and the Blade of Light would form the ground for the gameplay of virtually all subsequent Fire Keepsake titles.[31] [33] In addition to helping popularize the genre, it is also credited with pioneering multimedia advertising through its use of a live-activeness tv set commercial in addition to magazine previews, which would later exist used for series such as The Legend of Zelda.[36] Its combination of battle and story segments besides provided inspiration for the gameplay of the Sakura Wars series.[37]

Notes [edit]

  1. ^ Japanese: ファイアーエムブレム 暗黒竜と光の剣, Hepburn: Faiā Emuburemu: Ankoku Ryū to Hikari no Tsurugi , lit. 'Fire Keepsake: Dark Dragon and the Sword of Light'

References [edit]

  1. ^ a b c ファイアーエムブレム 暗黒竜と光の剣 マニュアル [Fire Emblem: Shadow Dragon and the Blade of Light] (in Japanese). Nintendo. 1990.
  2. ^ a b c ファイアーエムブレム百科 [Burn down Keepsake Encyclopedia] (in Japanese). Shogakukan. 1990. ISBN4-09-104115-9.
  3. ^ a b c ファイアーエムブレムタクティクス [Fire Emblem Tactics] (in Japanese). Shogakukan. March 15, 1991. ISBN4-88317-600-two.
  4. ^ 社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』. Nintendo. 2010. Archived from the original on July 16, 2015. Retrieved June 16, 2016.
  5. ^ a b c d due east f "Iwata Asks: Burn down Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. Archived from the original on November 4, 2010. Retrieved July 17, 2015.
  6. ^ a b ファイアーエムブレム紋章の謎PROFESSIONAL (in Japanese). Shogakukan. May twenty, 1994. ISBN4-09-102476-9.
  7. ^ a b c d eastward f 1000 h i blackoak. "Burn down Emblem – Developer Interviews". Shmuplations. Archived from the original on May 3, 2016. Retrieved August 31, 2016.
  8. ^ a b c d e f g h メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif (in Japanese). Tokuma Shoten. November 28, 2015. ISBN978-four-nineteen-864056-9. Translations Archived April 5, 2017, at the Wayback Machine
  9. ^ "Interview with Yuka Tsujiyoko". RocketBaby. 2001. Archived from the original on August 21, 2002. Retrieved July 17, 2015.
  10. ^ "ゴチャキャラバトルSLG『ファーストクイーン』のリメイク版『FirstQueen1NEXT』がiOS/Androidで配信開始。今回は2部隊でさらに多くのキャラが活躍". GameCast. June 27, 2000. Archived from the original on June 3, 2021. Retrieved July 27, 2021.
  11. ^ a b ファイアーエムブレム 聖戦の系譜 TREASURE (in Japanese). NTT Publishing. January 27, 1997. p. 86. ISBN978-4-7571-8014-7.
  12. ^ ファイアーエムブレム聖戦の系譜 ファンSpecial [Fire Keepsake: Genealogy of the Holy War Fan Special] (in Japanese). ASCII Media Works. 1996. ISBN4-89366-580-iv.
  13. ^ "World Guide". 任天堂公式ガイドブック 20th Ceremony 『ファイアーエムブレム大全』が発売中です (in Japanese). Shogakukan. June 30, 2010. ISBN978-4-09-106467-7.
  14. ^ ファイアーエムブレムワールド 【Burn EMBLEM World】 – What is Fire Emblem. Burn down Emblem World. Archived from the original on August xviii, 2014. Retrieved July 17, 2015.
  15. ^ a b 「ファイアーエムブレム」のこれまでとこれから。ファミコン時代の開発秘話から最新作「ファイアーエムブレムif」までを制作陣に聞く. 4Gamer.net. Apr 28, 2015. Archived from the original on June 27, 2015. Retrieved July ten, 2015.
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  17. ^ ファイアーエムブレム 暗黒竜と光の剣. Intelligent Systems. Archived from the original on Feb 11, 1998. Retrieved October 21, 2016.
  18. ^ バーチャルコンソールWii – ファイアーエムブレム 暗黒竜と光の剣. Nintendo. Archived from the original on March 10, 2016. Retrieved October 21, 2016.
  19. ^ バーチャルコンソール3DS – ファイアーエムブレム 暗黒竜と光の剣. Nintendo. Archived from the original on March xv, 2016. Retrieved October 21, 2016.
  20. ^ バーチャルコンソールWii U – ファイアーエムブレム 暗黒竜と光の剣. Nintendo. Archived from the original on April iv, 2016. Retrieved October 21, 2016.
  21. ^ "Archived re-create". Archived from the original on November i, 2020. Retrieved October 31, 2020. {{cite web}}: CS1 maint: archived copy as title (link)
  22. ^ Theriault, Donald (October 22, 2020). "Original Fire Emblem Being Localized For The Kickoff Time Ever December 4". Nintendo World Report. NINWR, LLC. Archived from the original on October 28, 2020. Retrieved Oct 22, 2020.
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  24. ^ ファイアーエムブレム ザ・コンプリート [Burn Emblem: The Complete] (in Japanese). NTT Publishing. 1996. ISBN4-87188-822-3.
  25. ^ 日本ユニ著作権センター/判例全文・2002/11/14d. Translan. November fourteen, 2002. Archived from the original on April 2, 2015. Retrieved July xviii, 2015.
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  27. ^ "2021 Game Publisher Rankings". Metacritic . Retrieved March 25, 2021.
  28. ^ インテリジェントシステムズ – ファイアーエムブレム外伝. Intelligent Systems. Archived from the original on February 11, 1998. Retrieved June 16, 2016.
  29. ^ Uzuki, Ayu (October 3, 2008). Game level 1 – ファイアーエムブレム. Game Side Level (in Japanese). Micro Magazine (1).
  30. ^ インテリジェントシステムズ – ファイアーエムブレム 紋章の謎. Intelligent Systems. Archived from the original on February 10, 1998. Retrieved August 29, 2016.
  31. ^ a b c East, Thomas (Apr 13, 2013). "Fire Keepsake through the ages". Official Nintendo Magazine. Archived from the original on Apr xvi, 2013. Retrieved July 17, 2015.
  32. ^ Parish, Jeremy (January ten, 2013). "Fire Emblem Awakening: Killing for Keeps". 1UP.com. Archived from the original on March 26, 2015. Retrieved March 26, 2015.
  33. ^ a b Brown, Mark (April 18, 2013). "Pocket Primer: A complete history of Fire Keepsake". Pocket Gamer. Archived from the original on March four, 2016. Retrieved June 6, 2016.
  34. ^ Harris, John (July 2, 2009). "Game Design Essentials: 20 RPGs". Gamasutra. p. fourteen. Archived from the original on October 29, 2013. Retrieved July 18, 2015.
  35. ^ Wallace, Kimberley (October 22, 2014). "The 10 Best Strategy/RPGs You lot Tin Buy Now". Game Informer. Archived from the original on December 29, 2014. Retrieved July 18, 2015.
  36. ^ 特集 ゲーム批評の三角形(トライフォース). Planets (in Japanese). 2d Found Evolution Committee (Volume 7): 50. August fifteen, 2010.
  37. ^ サクラ大戦クロニクル [Sakura Wars Relate] (in Japanese). Mainichi Communications. July 28, 2003. p. 343. ISBNiv-8399-0960-1.

External links [edit]

  • Official website (in Japanese)
  • Fire Emblem: Ankoku Ryū to Hikari no Tsurugi Archived Jan 17, 2021, at the Wayback Machine at MobyGames

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Source: https://en.wikipedia.org/wiki/Fire_Emblem:_Shadow_Dragon_and_the_Blade_of_Light

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